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The Story of the Waste

30.06.2026

The Throne Opens

The kingdom is already lost. The dust has taken the roads, the towers, and the names of the dead — and now it takes you.

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29.06.2026

The Waste Finds Its Voice

A dead kingdom should sound like one, and today Throne of Dust has its voice. The game ships with an original score written to match the world — dark desert fantasy scored in obsidian and gold, cinematic and heavy with the weight of a fallen realm.

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27.06.2026

Claimants of the Dust Throne

The waste keeps count. At the top of Throne of Dust stand the Claimants of the Dust Throne — the hundred who climbed highest, ranked by standing for all to see.

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25.06.2026

The Relic League: The Longest Road

Beyond the Diamond League lies the last climb in Throne of Dust, and it is not for the careful — it is the Relic League. You do not rise into it by rank alone; you enter it by carrying a relic into the circle, and the moment you do, the rules change.

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23.06.2026

The Relics Awaken

Somewhere beneath the waste lie fifteen things the old kingdom could not take with it, and today they have a name: Relics. Each is forged of blackened metal and sand-worn bone, veined through with the same molten gold that runs in Sarkoth himself.

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20.06.2026

The Arena of Dust

Not every duel is fought on the road to the Throne. Some are fought for rank alone, in the Arena of Dust — a pit of sand where two blades enter one circle and only one walks out.

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18.06.2026

The Gallery of Faces

In the waste, a name is standing and a face is legend — and the Gallery of Faces holds more than seventy of them. Every mask is a face you can wear into the dust, unlocked not by luck but by rank, earned rung by rung as you climb.

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16.06.2026

Every Claim Begins in the Dust

No one arrives at the Throne. Everyone begins as a Drifter — a nobody in the sand, unranked, unremembered, one more shape wandering a dead kingdom.

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13.06.2026

Forge Your Hero: Ten Tiers of Steel

A knight is only as sharp as the steel he carries, and in Throne of Dust that steel is yours to forge from the first duel to the last. Corvyn wears his war across eight slots — Weapon, Helmet, Armor, Gambeson, Belt, Boots, Gloves, and Shield — and every one of them is a choice that shapes how you fight.

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11.06.2026

How a Duel is Won

Throne of Dust is a duel of minds as much as blades, and today we show you exactly how one is won. Every fight is turn-based and one-on-one — no squads, no luck, no crowd to hide in.

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09.06.2026

Sixteen Stand Between You and the Throne

The road to Sarkoth is not a road at all — it is a gauntlet of the dead, and today we name every foe on it. Sixteen stand between the first step and the Throne, each one raised from the waste and each one crueler than the last.

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06.06.2026

A World Cast in Obsidian and Gold

Throne of Dust does not look like anywhere else, and that is by design. The whole world is rendered in a single palette we call Molten Dust — deep obsidian blacks lit by veins of hard gold, the warm bones of a kingdom that burned down to embers.

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04.06.2026

Corvyn, Knight of the Waste

You do not play a hero. You play a man the world already threw away.

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02.06.2026

Sarkoth, the Undying

Some kings die. This one refuses.

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31.05.2026

The Kingdom That Died First

Before the dust, before the Throne, there was a kingdom — and it is the oldest wound in Throne of Dust. It did not fall to armies or fire.

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