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The Relics Awaken
23.06.2026

The Relics Awaken

Somewhere beneath the waste lie fifteen things the old kingdom could not take with it, and today they have a name: Relics.

Each is forged of blackened metal and sand-worn bone, veined through with the same molten gold that runs in Sarkoth himself.

Out in the dust they are cold, quiet, ordinary weight in your hands.

They wake — and burn — only before the Throne.

That is the law baked into the world of Throne of Dust: a relic is not a trinket to swing at scavengers, but a power that answers to one place and one foe alone.

Among them are the Scepter of Sarkoth and the Ring of the Undying, wrenched from the story of the king who will not die.

Few are ever recovered, and none are recovered easily.

To wield one in earnest you must carry it into the Relic League and up the longest road in the waste.

Bring a relic to the Throne, and watch the dust remember what these things were made to do.

The gold has been sleeping a long time.

Wake it.

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