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The Relic League: The Longest Road
25.06.2026

The Relic League: The Longest Road

Beyond the Diamond League lies the last climb in Throne of Dust, and it is not for the careful — it is the Relic League.

You do not rise into it by rank alone; you enter it by carrying a relic into the circle, and the moment you do, the rules change.

The opponents here are the deadliest the waste can raise, tuned to punish any build that is not truly finished.

In return, the gold in your relic finally wakes, and the powers that slept through every earlier duel come alive in your hands.

This is the road that leads, at its very end, to the Throne and to Sarkoth himself.

Everything before it — the sixteen foes, the ten tiers, the leagues, the faces — was preparation for this.

The Relic League is where a claimant stops proving they belong in the waste and starts proving they can end it.

It is longer than any road you have walked, and far less forgiving.

Bring your best steel, your sharpest read, and a relic worth waking.

The Throne is at the far end.

Walk until you reach it.

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