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Sixteen Stand Between You and the Throne
09.06.2026

Sixteen Stand Between You and the Throne

The road to Sarkoth is not a road at all — it is a gauntlet of the dead, and today we name every foe on it.

Sixteen stand between the first step and the Throne, each one raised from the waste and each one crueler than the last.

You begin against the Sand Goblin and the Tusked Marauder, scavengers of the dune-line who test whether you belong here at all.

Then the dead proper: the Bone Knight, the Shadow Assassin, the Tomb Lich, and the Necromancer Lord, who command the horrors the curse leaves behind.

Deeper still march the ruined powers of the old realm — the Desert Warlord and Desert Queen, the Dune Dragon, the Sandstone Golem, and the Dust Wraith that used to be a man.

Near the end wait the true monsters of the waste: the Desert Leviathan, the Scorched Titan, the Ancient Lich King, and the Dust Emperor, last of all before the Throne itself.

Then, and only then, Sarkoth.

Each foe reads you as surely as you read them, and a single careless round can end a run that took a hundred to build.

Learn them.

Break them.

The waste keeps count of who makes it through.

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